Author: David Rasmussen
Date: 12:50:59 01/28/02
Go up one level in this thread
On January 28, 2002 at 14:34:34, Odd Gunnar Malin wrote: >On January 28, 2002 at 11:23:21, David Rasmussen wrote: > >>Whenever I get disconnected and reconnect to ICS, I get the movelist of mu >>current game, but in the wrong format. Chezzz can only understand SAN: >> >>WinBoard 4.2.5 + chezzz >>Reset(1, 0) from gameMode 0 >>recognized 'normal' (-1) as variant normal >>GameEnds(0, (null), 2) >>StartChildProcess (dir="c:\documents and >>settings\administrator\dokumenter\visual studio projects\chezzz\release") chezzz >>591 >first : xboard >>protover 2 >>611 <first : Chezzz version 1.0 alpha >>611 <first : Found book file with 722944 entries. >>611 <first : Tablebase path: C:\TB >>10596 >first : new >>random >>10596 >first : post >>10596 >first : hard > >.... > >>16654 >first : force >>16654 >first : e2e4 >>16654 >first : d7d6 >>16654 >first : d2d4 >>25777 >first : f6e6 >>25777 >first : d6b4 >>25777 >first : white >>25777 >first : time 36800 >>otim 60700 >>25777 >first : black >>go >>25777 <first : Found 5-piece tablebases. >>25777 <first : 20362 KBytes used for compression tables. >>25777 <first : Allocated 8192 KBytes for caching. >>25777 <first : Clearing hashtables... done. >>25777 <first : Clearing pawn hashtables... done. >>25777 <first : Reading configuration file... >>25857 <first : WHITE(1): ParseInput: protover 2 >>25918 <first : feature ping=1 >>Interrupting first >>25918 >first : accepted ping >>25918 <first : feature setboard=1 > >I see it now here way down on the page after 25 second???? > Eugene's EGTB initialization takes this long on this machine. >You definitive have to send 'feature done=0' after protover 2 >(Don't study Crafty so hard that you also make his errors :) _) > What makes you think I am studying Crafty code? For implementing my protocol communication, I have never looked at Crafty. Is Crafty making the same "mistake", and what is the "mistake"? /David
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