Author: David Rasmussen
Date: 15:28:02 01/28/02
Go up one level in this thread
On January 28, 2002 at 17:19:33, Odd Gunnar Malin wrote: >On January 28, 2002 at 15:50:59, David Rasmussen wrote: > >>On January 28, 2002 at 14:34:34, Odd Gunnar Malin wrote: >> >>>On January 28, 2002 at 11:23:21, David Rasmussen wrote: >>> >>>>Whenever I get disconnected and reconnect to ICS, I get the movelist of mu >>>>current game, but in the wrong format. Chezzz can only understand SAN: >>>> >>>>WinBoard 4.2.5 + chezzz >>>>Reset(1, 0) from gameMode 0 >>>>recognized 'normal' (-1) as variant normal >>>>GameEnds(0, (null), 2) >>>>StartChildProcess (dir="c:\documents and >>>>settings\administrator\dokumenter\visual studio projects\chezzz\release") chezzz >>>>591 >first : xboard >>>>protover 2 >>>>611 <first : Chezzz version 1.0 alpha >>>>611 <first : Found book file with 722944 entries. >>>>611 <first : Tablebase path: C:\TB >>>>10596 >first : new >>>>random >>>>10596 >first : post >>>>10596 >first : hard >>> >>>.... >>> >>>>16654 >first : force >>>>16654 >first : e2e4 >>>>16654 >first : d7d6 >>>>16654 >first : d2d4 >>>>25777 >first : f6e6 >>>>25777 >first : d6b4 >>>>25777 >first : white >>>>25777 >first : time 36800 >>>>otim 60700 >>>>25777 >first : black >>>>go >>>>25777 <first : Found 5-piece tablebases. >>>>25777 <first : 20362 KBytes used for compression tables. >>>>25777 <first : Allocated 8192 KBytes for caching. >>>>25777 <first : Clearing hashtables... done. >>>>25777 <first : Clearing pawn hashtables... done. >>>>25777 <first : Reading configuration file... >>>>25857 <first : WHITE(1): ParseInput: protover 2 >>>>25918 <first : feature ping=1 >>>>Interrupting first >>>>25918 >first : accepted ping >>>>25918 <first : feature setboard=1 >>> >>>I see it now here way down on the page after 25 second???? >>> >> >>Eugene's EGTB initialization takes this long on this machine. >> >>>You definitive have to send 'feature done=0' after protover 2 >>>(Don't study Crafty so hard that you also make his errors :) _) >>> >> >>What makes you think I am studying Crafty code? For implementing my protocol >>communication, I have never looked at Crafty. Is Crafty making the same >>"mistake", and what is the "mistake"? >> >>/David > >Nah... you referere to it when you ask question, it wasn't anything negative in >it. I belive that is one big point with Crafty, to use it to study. >And yes it does neither send feature done=0, I do not know if it affects his >startup procedyre or not, because I have none endgametables here. I _do_ send "feature done=0". But I do it _after_ initializing EGTB's. I will have to deal with this. /David
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