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Subject: Re: Winboard bug?

Author: David Rasmussen

Date: 15:28:02 01/28/02

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On January 28, 2002 at 17:19:33, Odd Gunnar Malin wrote:

>On January 28, 2002 at 15:50:59, David Rasmussen wrote:
>
>>On January 28, 2002 at 14:34:34, Odd Gunnar Malin wrote:
>>
>>>On January 28, 2002 at 11:23:21, David Rasmussen wrote:
>>>
>>>>Whenever I get disconnected and reconnect to ICS, I get the movelist of mu
>>>>current game, but in the wrong format. Chezzz can only understand SAN:
>>>>
>>>>WinBoard 4.2.5 + chezzz
>>>>Reset(1, 0) from gameMode 0
>>>>recognized 'normal' (-1) as variant normal
>>>>GameEnds(0, (null), 2)
>>>>StartChildProcess (dir="c:\documents and
>>>>settings\administrator\dokumenter\visual studio projects\chezzz\release") chezzz
>>>>591 >first : xboard
>>>>protover 2
>>>>611 <first : Chezzz version 1.0 alpha
>>>>611 <first : Found book file with 722944 entries.
>>>>611 <first : Tablebase path: C:\TB
>>>>10596 >first : new
>>>>random
>>>>10596 >first : post
>>>>10596 >first : hard
>>>
>>>....
>>>
>>>>16654 >first : force
>>>>16654 >first : e2e4
>>>>16654 >first : d7d6
>>>>16654 >first : d2d4
>>>>25777 >first : f6e6
>>>>25777 >first : d6b4
>>>>25777 >first : white
>>>>25777 >first : time 36800
>>>>otim 60700
>>>>25777 >first : black
>>>>go
>>>>25777 <first : Found 5-piece tablebases.
>>>>25777 <first : 20362 KBytes used for compression tables.
>>>>25777 <first : Allocated 8192 KBytes for caching.
>>>>25777 <first : Clearing hashtables... done.
>>>>25777 <first : Clearing pawn hashtables... done.
>>>>25777 <first : Reading configuration file...
>>>>25857 <first : WHITE(1): ParseInput: protover 2
>>>>25918 <first : feature ping=1
>>>>Interrupting first
>>>>25918 >first : accepted ping
>>>>25918 <first : feature setboard=1
>>>
>>>I see it now here way down on the page after 25 second????
>>>
>>
>>Eugene's EGTB initialization takes this long on this machine.
>>
>>>You definitive have to send 'feature done=0' after protover 2
>>>(Don't study Crafty so hard that you also make his errors :) _)
>>>
>>
>>What makes you think I am studying Crafty code? For implementing my protocol
>>communication, I have never looked at Crafty. Is Crafty making the same
>>"mistake", and what is the "mistake"?
>>
>>/David
>
>Nah... you referere to it when you ask question, it wasn't anything negative in
>it. I belive that is one big point with Crafty, to use it to study.
>And yes it does neither send feature done=0, I do not know if it  affects his
>startup procedyre or not, because I have none endgametables here.

I _do_ send "feature done=0". But I do it _after_ initializing EGTB's. I will
have to deal with this.

/David



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