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Subject: Re: Question? how to read Deep Blue logs

Author: Dave Gomboc

Date: 23:42:42 01/28/02

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On January 28, 2002 at 13:08:48, Vincent Diepeveen wrote:

>On January 27, 2002 at 21:36:16, Robert Hyatt wrote:
>
>>On January 27, 2002 at 04:07:42, Uri Blass wrote:
>>
>>>On January 27, 2002 at 00:47:04, Eugene Nalimov wrote:
>>>
>>>>11(6) means 11 plies in software, plus 6 more in the hardware. That was
>>>>discussed here and on r.g.c.c. several times.
>>>>
>>>>Eugene
>>>
>>>This was discussed but there was no agreement about the meaning.
>>>I did not express opinion about the meaning of 11(6) and I only expres
>>
>>
>>There is no need for any "agreement" here.  This is not an "opinion" it
>>is a _direct statement_ by the deep blue team.  Therefore no "agreement"
>>needs to be reached as to its meaning.  I would think they _know_.
>
>There is not a statement like this from them Bob, i never nor
>any other CCC member saw ever one. In contradiction
>in IE99 something else was said and about older versions of DB there
>was no unclearity either what depth they got.
>
>Also deep blue junior when analyzing at the ICC with kasparov-kramnik
>was very clear in what depth they searched after a few minutes and
>what it missed tactically compared to diep, which got 1 ply more,
>was also real simple to see (that diep version DID have singular
>extensions btw).
>
>Yet you believe that they search 7 ply deeper by adding a few more cpu's,
>by a statement which was NOT done by Hsu and only emailed to you?
>
>Bit unlikely isn't it bob?

We've been over this umpteen times before, but your memory is bad.

11(6) => 11 plies in software, 6 plies in hardware is directly documented in
their publications.  Seeing as you're a CS student in games, you really ought to
be familiar with them.

Dave



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