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Subject: Re: passed pawn extension

Author: James T. Walker

Date: 06:27:55 01/29/02

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On January 29, 2002 at 04:08:24, Alexander Kure wrote:

>On January 29, 2002 at 03:36:56, Benny Antonsson wrote:
>
>>On January 29, 2002 at 03:12:08, Gerd Isenberg wrote:
>>
>>>On January 28, 2002 at 23:20:45, James Swafford wrote:
>>>
>>>>
>>>>Does anybody do this?  I just implemented a passed pawn extension
>>>>that extends the depth by 1 if the move was a pawn move to the
>>>>sixth or seventh rank, and that pawn is not blocked by a pawn of
>>>>the opposite color.
>>>>
>>>>The results are pretty disappointing.  It really blew up my search.
>>>>I decided to modify the implementation by saying only looking for
>>>>pawn pushes to the seventh rank, and it still can blow up pretty
>>>>bad.
>>>>
>>>>Obviously most over the board positions would not trigger this
>>>>extension, but there are some that would blow up the search like
>>>>mad.
>>>>
>>>>One thought I had is to use a fractional extension scheme.  That
>>>>may help, but I'd like to know if anybody else does this extension,
>>>>and what mechanisms they have in place to keep the search bloat
>>>>under control.
>>>>
>>>>It's interesting to note that Bruce lists five different extensions
>>>>on his (excellent) web page; he hasn't actually written about any of
>>>>them yet, but passed pawn isn't even listed.  Hmm...
>>>>
>>>>Any ideas or comments?
>>>>
>>>>--
>>>>James
>>>I extent passed pawn pushes to fifth, sixth and seventh rank fractionally. The
>>>amount of extent depends on the number of passed pawn the side to move has, and
>>>of the rank of course. I also consider GameState - in Middlegame i extend a
>>>little more than in Endgames or Pawnendings. And i also extend captures a little
>>>more, which leave a new passer on board, which may help in positions like this:
>>>
>>>[D] 8/pR4pk/1b6/2p5/N1p5/8/PP1r2PP/6K1 b - - bm Rxb2
>>>
>>>Gerd
>>Does black win with this move ? It seemes to me the line would be something
>>like:
>>1...Rxb2 2.Nxb2 c3 3.Rxb6! axb6 4.Nd3
>
>Actually 3...c4!! 4.Rb4 a5!! is the winning move sequence.
>
>Greetings
>Alex

[D]8/pR4pk/1b2p3/2p3p1/N1p5/7P/PPr3P1/6K1 b - - 0 1

This is the unedited (actual game)position according to the text.  Fritz 7 finds
the key move in 26 seconds on my 1.4G AMD.  Also Fritz 7 says the 4. Nxc4 offers
more resistance but the outcome is the same.



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