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Subject: Re: KAISSA for PC, I'm the proud owner

Author: Eugene Nalimov

Date: 21:55:28 01/29/02

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Kaissa was a brute force program. I have a book 'Games Programming' (in Russian)
written by Kaissa authors and published in ~1977.

Eugene

On January 30, 2002 at 00:09:27, Robert Hyatt wrote:

>On January 29, 2002 at 14:19:26, Uri Blass wrote:
>
>>On January 29, 2002 at 14:08:45, Robert Hyatt wrote:
>>
>>>On January 28, 2002 at 16:57:35, Joshua Lee wrote:
>>>
>>>>>>Congrats on taking the initiative.
>>>>>>
>>>>>>Can we assume that this is a DOS program and that it is related somehow to the
>>>>>>Russian mainframe chess program of the old days?
>>>>>
>>>>>
>>>>>Even less than you can assume Crafty is related to Cray Blitz.  :)
>>>>
>>>>This is basically the version that was rewritten into "Turbo-C" and from the
>>>>documentation has refinements from the version that played in the 2nd Computer
>>>>Olympiad in London 1990. It is about as close as we can get to the actual
>>>>mainframe version from the 70's. So like Crafty is related to Cray Blitz , so is
>>>>this PC version of Kaissa. I would like to mention something fairly obvious but
>>>>yet interesting that is where Kaissa in 1972 played Komsomolskia Pravda Readers
>>>>it took 90 minutes in one instance to search 1,500,000  this PC version on a
>>>>1Ghz it searched 2,673,745 in 56 seconds. Huge increase from 200-300 Positions
>>>>per second i'd say. The readers played Spassky in 1971 in two games and drew one
>>>>and lost the other. Spassky at that time was 2690 which would put the readers
>>>>average at 2490. Kaissa managed the same result against the readers losing one
>>>>game and drawing the other which would put it's average at 2290.
>>>
>>>The problem is that the way they searched in 1974 has _nothing_ to do with the
>>>way they searched in 1990.  Ditto for Blitz in 1977 WCCC, vs Cray Blitz in
>>>the 1983 WCCC event.  There is simply nothing comparable between those two
>>>programs, even though I wrote _both_.  Faster hardware completely changed the
>>>way the search was used...  And it changed what could be evaluated as well...
>>
>>You tried to write a strong program when you wrote Cray blitz.
>>I believe that they did not try to write a strong program after 1974 so you
>>cannot know that they searched in a different way.
>>
>>Uri
>
>
>However I _do_ know that Kaissa 1974 was a strong program for that time
>period.  And there were a few "brute force" programs running at the time
>and they all got smashed due to 3-4 ply searches max...



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