Author: Robert Hyatt
Date: 07:36:12 01/30/02
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On January 30, 2002 at 00:55:28, Eugene Nalimov wrote: >Kaissa was a brute force program. I have a book 'Games Programming' (in Russian) >written by Kaissa authors and published in ~1977. I don't believe it was a brute force program by any reasonable definition. IE look up their "method of analogies" in how they did forward pruning. That doesn't sound like today's "brute force" idea.. They had a clever algorithm that could be used to forward prune based on the idea that if in position X, a tactical flaw existed, then in many derivatives of position X, the same flaw existed because non-useful moves had been tried by the search... They discussed this at the 1977 event in Toronto (which they didn't win, btw). > >Eugene
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