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Subject: Re: This is getting boring

Author: Gian-Carlo Pascutto

Date: 08:15:03 01/30/02

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On January 30, 2002 at 11:04:18, Vincent Diepeveen wrote:

>On January 30, 2002 at 10:12:25, Gian-Carlo Pascutto wrote:
>
>>Why are you blindly assuming that their effective branching factor
>>is 40, just because that is the average number of legal chess
>>moves? You should know better. And I know you do.
>
>branching factor is not the issue here GCP and you know it.
>the total number of nodes needed when assuming a theoretical
>minimum here is more important.
>
>Please get your college book again and see that this is about
>the squareroot of the number of legal moves.

The formula is:

nodes = (branching factor)^floor(depth/2) + (branching factor)^ceil(depth/2) -1

Your formula is an approximation.

>The average number of legal moves, not counting checking positions as
>those get extended, it is 40.
>
>so squareroot(40) is what you need for nodes.

For an alphabeta with perfect move ordering and NO enhancements
whatsoever, yes. But that is not what Deep Blue is. I tested
a comparable version of Sjeng.
I got the number 10-20 out of experimentation, rather than out of my a**.

>>They used PVS. Aspiration windows. Hashtables for the first TWELVE
>>plies. Even futility pruning.
>
>In 1998 and 1999 it was mentionned by direct postings from Hsu
>and others that they only did a fullwidth search not a single form
>of pruning as they disbelieved this, Bob has quoted that zillions of
>times in these years.

Bob'll have to be the reference on this, but I always understood they
didn't use any form of pruning except for quiescent futility pruning,
which is what I tested with.

>>The _worst_ I saw was around 20, on _average_ it was only about 10 or
>>even less.
>
>that would make it 18^20 then in your case = 9^400,
>where i used 18^squareroot(40) = 9^40, get the point?

Your maths is wrong. So wrong, I suspect you and Bob
attended the same school :)

--
GCP



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