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Subject: Re: Killer and history

Author: Peter Fendrich

Date: 12:59:03 06/22/98

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Don!
A couple of years ago I tried a lot of different schemes for Killer tables and
no one outperformed the "counter version". At that time I hadn't too much memory
and the Killer tables had much more impact on performance than today with the
big hash tables.

Every new killer move is stored with counter = 0;
In each node after the first move is generated (I'm using PVS) I set the
counters at plydepth+1 to 1. That gives the old killer moves a small advantages
to the new ones but keeps the killers local and reduces the effects you are
describing. I used to set the counters at plydepth+2 to 1 but I don't remember
why I changed this to plydepth+1.
Has anyone tried this?
//Peter




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