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Subject: Re: Killer and history

Author: Ren Wu

Date: 14:25:45 06/22/98

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My way of doing things is always to let the machine making the decisions, as
many as possible.

So If I tell the machine when to search killer moves, I somehow broke this rule
myself.

So I just assign a bonus to the killers, and of course i have many other rules
to assign bonus to move too, like history table. I sum all the bonus together,
and search from the move with biggest bonus. With some 10s of experiments, i can
find  the reasonable good value for each different of bonus. And the program
works better this way. A lot better in my case.

For the bk test, position #5, here is the node count of my program

 9.     2883436
10.     5814088
11.    16739070
12.    36562629

It is a little better than crafty did at this position, even though it is still
worse than DarkThought. Note that i don't use swapoff at all at this moment. So
i think the move ordering is works pretty well for me.

Ren. (renw@iname.com)






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