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Subject: Re: Rebel's anti-GM option

Author: Ed Schröder

Date: 06:53:47 06/23/98

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>Posted by blass uri on June 23, 1998 at 08:43:37:

>In Reply to: Rebel's anti-GM option posted by Ed Schröder on June 23, 1998
>at 06:02:01:

>On June 23, 1998 at 06:02:01, Ed Schröder wrote:

>>For those who are interested (also got some questions about it) I updated
>>my pages with a description and an example how Rebel will play next month
>>against Anand using a special anti-GM option.

>>The info is on 2 pages:

>>http://www.rebel.nl

>>Then from the main menu take the first 2 links from the NEWS section.

>>- Ed -

>I read the info and I have some questions:

>The anti-GM option scores better.
>can you tell us the score with the anti-GM option and without it?
>what was the rate of the games(40 moves for 2 hours or faster)
>did you try to do a match between Rebel10 with the anti-GM option
>and Rebel10 without the anti-GM option and if the answer is yes then what
>was the result.

I can't provide exact figures yet. At the moment the new book for Rebel10
is tested which is pretty time consuming this in respect that a first
version of a new book is always full of the usual glitches and so several
updates are necessary before you again have a good and better opening
book. If the Rebel10 book is okay I will place the testing results on my
home page again.

For the moment I can only rely on the games I have played with the Rebel9
book and the Rebel10 anti-GM option. These are simply better than without
the anti-GM option. Too less games are played to justify a special page
for this now. However this is of course just a matter of time.

>your opinion is to set the anti-GM option OFF if I want accurate analysis
>if the anti-GM option is better I do not understand why to do it.

I can't tell too much at the moment, perhaps Vishy is reading CCC too :)

All ok after the match but for now I must be a bit careful. However I can
safely say that the goal of a Rebel engine is to give an accurate as
possible main variation and score as defined in the evaluation function
of the program.

The anti-GM option (at least in my view) makes Rebel's returned analysis
(main variation, score) and moves a bit less accurate due to the let's
say "anti-GM values" which are added to the score. This with as only goal
to confuse strong GM's.

If you are not a GM turn the anti-GM option off :))

>I understand Rebel10 without the anti-GM option can miss good ideas
>because it needs to know the idea is 100% correct and to smell the attack
>is not enough for it.

No that is not the case. Perhaps my description on my home page about this
is a bit unclear. I will take another look at it.

- Ed -



>Uri




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