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Subject: Re: Rebel's anti-GM option

Author: Ed Schröder

Date: 11:36:49 06/23/98

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>Posted by blass uri on June 23, 1998 at 10:27:58:

>your descreption in your homepage:

>"In Other words Rebel(using anti-GM) does not need to know the sacrifice
>is 100% correct for this position, Rebel smells the chance of an attack
>and goes for it"
>the example shows Rebel10(not using anti-GM) can miss Rxe6
>assuming I do not have a long time
>Uri

Yes and no, it depends. The anti-GM style is not about tactics. The given
position from my home page is just an example to show what anti-GM is able
to. To pick a "good" example a tactical position is usually much more
self-explaining than a quiet position.

An example of a more quiet position...

r2qkbnr/pp1n1ppp/2p5/4p3/3pP3/5BNP/PPPP1PP1/R1BQ1RK1 b

BR  ..  ..  BQ  BK  BB  BN  BR
BP  BP  ..  BN  ..  BP  BP  BP
..  ..  BP  ..  ..  ..  ..  ..
..  ..  ..  ..  BP  ..  ..  ..
..  ..  ..  BP  WP  ..  ..  ..
..  ..  ..  ..  ..  WB  WN  WP
WP  WP  WP  WP  ..  WP  WP  ..
WR  ..  WB  WQ  ..  WR  WK  ..

01:26  09.36  0.00  g8-f6 d2-d3 d7-c5 f3-g4 d8-b6 (R10)
00:48  09.36  0.07  d4-d3 b2-b3 d3-c2 d1-c2 d7-c5 (R10 + anti-GM)

The above is a game fragment of one of Rebel's games at Aegon 1989.
Rebel then played the (IMO) ugly 1..d3 Of course the move has advantages
but personally I clearly prefer the quiet 1..Nf6 (do not attack while
you are behind in development)

Rebel since 1989 has always been in love with this 1..d3 move. Only after
a deeper search Rebel switches to 1..Nf6 However Rebel10 using anti-GM
will deepen its love for 1..d3 even more and never will switch to 1..Nf6
as it fits in the principals of the anti-GM style.

I guess I have to live with it. I am curious what other programs play.

- Ed -



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