Author: Chessfun
Date: 09:12:30 02/02/02
Go up one level in this thread
On February 02, 2002 at 10:36:24, Oliver Roese wrote: >Hi! >Some Hints: >(1)The Golden Rule: >In opening and middlegame keep the position closed under any circumstances! > >This rule is the most important one, if you fail to obey it your moves are >counted. >Check out your opening "before" you use it. >A good pawnstructure to achieve is for example c3-d4-e3-f4. >Look also for point (3) below. > >(1) "Simplify" the position! >"Simplify" is quoted here, because simplified is not simplified for >computers! Look at the branching factor of casual chessengines and you will see >that they have a hard time to ponder even with very few stones on the board. >If you trade two stones on the board, the remaining stones gain usually in >power, so that the branching factor does not decrease by much. Thus the >complexity for computers remains roughly the same. >Not so for the human! Every dead piece simplifies his reasoning. >I knew that a good human (> 2350 ELO) can easily calculate 20 moves (=40 plies) >and more within some seconds in some pawnendings. Recently i posted such a >position here. Such a depth is out of reach for moderate current hardware. >In my games, my few wins were very often caused by reaching an endgame. > >(2) Go for static advantages, don't go for dynamic ones! >This is easily overlooked, since is not feasible in play against humans. >Nevertheless it is absolutely logically: Computers excel with their dynamic >capabilities, humans are abel to see important concepts beyond moves. >Some examples: >Dynamic advantages: >-Superior development, placement of pieces. >-Pair of bishops. >-Attacking chances on some wing. >... >Static advantages: >-Material. >-Better pawnstructure. >-Better pieces (e.g. knight against bad bishop). >... >From that follows, for example: >-Take material, don't sacrifice it. >-Give your pair of bishops to double the opponent pawns, avoid weak pawns. >-Dont attack prematurly. Take your static advantage and hope for the best. >... > >(3) Keep the game short! >This is an obvious concept, since the more moves you make, the higher the >probability to make a blunder in the end. >I mention it here, since it distracts point (1). You have to outweigh >this factors somehow. Good luck. > >(4) Avoid timetrouble! >Timetrouble against machines is not fun and should be avoided. Make sure >to use the right timecontrol. Obey rule (3). > >(5) Dont give up prematurly, if you have lost material! >This is an interesting observation: In general computers are programmed >to keep the position alive, to play out their strenghtes. But not so with >material-advantage! They cooperate with you to simplify the position. >Unfortunately, due to their lack of understanding of most basic endgames, >you are able to hold a draw sometimes. I personally drawed many games >in that manner. > >Relax and have fun. >FM Oliver Roese Nice post, with some well noted points. Thanks a good read. Sarah.
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