Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: More correct analysis here...

Author: Robert Hyatt

Date: 19:22:37 02/02/02

Go up one level in this thread


On February 02, 2002 at 16:29:14, Vincent Diepeveen wrote:

>On February 01, 2002 at 18:08:39, Ed Schröder wrote:
>
>>On February 01, 2002 at 15:10:14, Andrew Dados wrote:
>>
>>>On February 01, 2002 at 00:28:08, Robert Hyatt wrote:
>>>
>>>>On January 31, 2002 at 14:04:13, Andrew Dados wrote:
>>>>
>>>>>
>>>>>
>>>>>From their own publication, 'Deep Blue', June 2001
>>>>>Example of search depths over one position
>>>>>r1r1q1k1/6p1/3b1p1p/1p1PpP2/1Pp5/2P4P/R1B2QP1/R5K1 w
>>>>>from DB-Kasparow game 2 from 1997, before move 37
>>>>>
>>>>>When chips were set to minimum fullwith 4 plys:
>>>>>
>>>>>A.Iteration
>>>>>B.Minimum software depth
>>>>>C.Maximum software depth
>>>>>D.Maximum Estimated combined depth
>>>>>
>>>>>A  B  C    D
>>>>>----------------
>>>>>6  2  5  11-21
>>>>>7  3  6  12-22
>>>>>8  4  11 17-27
>>>>>9  5  15 21-31
>>>>>10 6  17 23-33
>>>>>11 7  20 26-36
>>>>>12 8  23 29-39
>>>>>
>>>>>So iteration is clearly the sum of minimum software depth (B) and hardware depth
>>>>>(4 plys here).
>>>>>
>>>>>-Andrew-
>>>>
>>>>
>>>>
>>>>OK... but what does this have to do with the current discussion?  DB doesn't
>>>>report "an iteration number".  It reports things like 10(6) and directly
>>>>according to Hsu (from the email I posted) 10 is the software depth, and (6)
>>>>is the hardware depth.  They are _added_ to get the total depth...
>>>
>>>Why would they publish a table to depth 12 if they searched till d=18 in real
>>>game?
>>>
>>>Recap:
>>>
>>>Arguments for depths of 17-18:
>>>
>>>1) Your email from Hsu
>>>2) DB logs, which show something, like 8(4) line followed by 8(6) line.
>>>
>>>Arguments against reaching d=18:
>>>1) Quotes by David Fotland from Dr Campbell on RGCC as I reposted here.
>>>
>>>2) According to their publication avg search speed over DB-Kasparov match was
>>>126M nps. As you and Ed noted ebf of DB is 4. No matter how they prune, those 2
>>>numbers stand.
>>>
>>>Then time to finish depth 18 would be x*4^17/126Mnps, where x depends on search
>>>model, qsearch, extensions, SE etc. That x can not be less then 30 (no qsearch),
>>>more like 1000 for their search model. 4^17/126Mnps = 136 sec.
>>>for x=30 we get 68 minutes to finish depth 18; for x=1000 we'll get 2266
>>>minutes. In the match DB searched for about 3 minutes/move.
>>>
>>>3) When DB sees some tactics in 10(6) line, is was noted that current PC
>>>programs see that in depths 10-12 (current programs heavily prune and extend way
>>>less comparing to DB).
>>
>>
>>>No matter what is true, you have to agree some things are not consistent here.
>>
>>Right.
>>
>>Now let's have a look at things from Bob's point of view and assume the
>>information is correct. Most of the time the logs shows 10(6) and 11(6). Can the
>>host (the IBM RS/6000 SP from 1997) do a 10-11 ply brute force search with all
>>those heavy extensions? If so, it then will all depend how fast the chess chips
>>are doing their 6 ply searches. Each chip is claimed to do 2-2½M NPS. I can not
>>find an average time for doing a typical 6 ply search in the hardware but if is
>>an accepatable time it is maybe doable?
>>
>>Ed
>
>june 2001 article clearly says they did 4 ply in hardware and
>first ply singular extension was possible in hardware. when search
>took too long the hardware search was aborted and the position was
>extended in software.
>
>This is how they got their long mainlines.
>

First, I have _never_ seen anything that said "they only did 4 plies in
hardware".  The article you are referencing was just a test they did to
produce some data.  I have also _never_ seen them claim to do SE in
hardware.  Belle didn't, and the DB "search" was a direct clone of Belle's
search with similar extensions...  which did _not_ include SE.  SE would
be a real pain in hardware.

As far as "this is how they got their long mainlines" that is absurd just on
the base analysis.





>>
>>>-Andrew-



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.