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Subject: Re: Chess improvement method and CC

Author: Miguel A. Ballicora

Date: 13:43:07 02/04/02

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On February 04, 2002 at 16:38:26, Uri Blass wrote:

>On February 04, 2002 at 16:28:37, Miguel A. Ballicora wrote:
>
>>On February 04, 2002 at 16:08:19, Uri Blass wrote:
>>
>>>On February 04, 2002 at 15:37:38, David Rasmussen wrote:
>>>
>>>>On February 04, 2002 at 11:40:07, Miguel A. Ballicora wrote:
>>>>
>>>>>On February 04, 2002 at 10:38:04, David Rasmussen wrote:
>>>>>
>>>>>>
>>>>>>Thanks for the link. Great article! I too am a weak chess player, and I have
>>>>>>also recently had an insight about focusing on tactics instead of positional
>>>>>>knowledge. I have 40 chess books or so, and of course some of them are about
>>>>>
>>>>>I found this kind of things too dogmatic.
>>>>>The most important part of learning is interest and motivation. If you despise
>>>>>going through thousands of tactical exercises with nothing in between for
>>>>>a year most probably your are going to quit after two weeks. This is like
>>>>>the magic diets where you have to juggle your day around the diet.
>>>>>As always, improvement is an individual effort and depends very much on the
>>>>>individual. That's where the importance of the teacher comes, NOT TO EXPLAIN
>>>>>WHY Ba4 is better than Bxc6 in the Ruy Lopez.
>>>>>Tactics will be a key for a player, but might not be for another. There
>>>>>hundreds of details that are important and some of them are not even related
>>>>>to chess (like attention etc.). In general, tactics are very important
>>>>>particularly at that level, but it is not wise to separate it from everything
>>>>>else.
>>>>>Tactical exercises are good, but it is never good to be 100% of the training.
>>>>>
>>>>>Ah! do not forget to play real OTB chess, but not too much. 60-80 slow paced
>>>>>(anything that last more than 3 hours) games a year, select some and analyze
>>>>>them to death WITHOUT A COMPUTER, show it to a stronger player or a friend.
>>>>>Share analysis... Then, use your computer. Keep a notebook with everything...
>>>>>
>>>>>Regards,
>>>>>Miguel
>>>>>
>>>>
>>>>I know what you mean, and I generally agree. I too find the article dogmatic,
>>>>but that doesn't matter, IMO. Sometimes that's needed to fight another (older)
>>>>dogma. The articles is even wrong at some points: It is not necesarily better to
>>>>be able to look 5 moves with "no positional knowledge (not even material?)",
>>>>than to look 4 moves with Grandmaster level positional knowledge. In chess
>>>>programming terms: There are a lot of evaluation terms that makes up for search
>>>>depth: If you have a passed pawn on the 6th rank supported by your king in an
>>>>endgame, with positional knowledge, you will know with a 0-ply search that this
>>>>is strong, whereas it takes a 3-ply search with "no knowledge" to see this.
>>>
>>>
>>>I agree that it is not exactly true that 5 plies is always better than 4 plies
>>>but 5 plies with understanding of only material and pieces square table may be
>>>practically better than 4 plies of one of most programs.
>>
>>No program has an eval of "GM level positional knowledge" so the comparison
>>is not good.
>>Better experiment would be a program with no knowledge reaching 5 plies against
>>a GM in a bullet game with an increment equal to physically make a move. Almost
>>without thinking.
>>
>>Miguel
>
>programs evaluation and humans evaluation cannot be compared.

The one who made the comparison was the author of the article.

Miguel

>No human give exact number to positions in bullet.
>
>Humans use something different than static evaluation to evaluate positions.
>
>Uri



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