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Subject: Re: Zugzwang position

Author: Miguel A. Ballicora

Date: 08:25:38 02/06/02

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On February 06, 2002 at 10:54:24, Heiner Marxen wrote:

>On February 06, 2002 at 07:12:57, Gian-Carlo Pascutto wrote:
>
>>On February 06, 2002 at 06:35:22, Hans van der Zijden wrote:
>>
>>>With white to move Fritz thinks white is just a little bit better and it gives
>>>the move R1e2, which is strange because there is only 1 rook that can go to e2.
>>
>>Fritz _may_ be correct. I'm not 100% sure I remember it correctly,
>>but I don't think the SAN standard specifies that you don't have to
>>disambiguate moves if some of them are not actually legal due to
>>checks.
>
>Unfortunately not true.  SAN talks about legal moves, only, and thus
>disambiguates only between legal moves:
>
>8.2.3.4: Disambiguation
>[...]
>Note that the above disambiguation is needed only to distinguish among moves of
>the same piece type to the same square; it is not used to distinguish among
>attacks of the same piece type to the same square.  An example of this would be
>a position with two white knights, one on square c3 and one on square g1 and a
>vacant square e2 with White to move.  Both knights attack square e2, and if
>both could legally move there, then a file disambiguation is needed; the
>(nonchecking) knight moves would be "Nce2" and "Nge2".  However, if the white
>king were at square e1 and a black bishop were at square b4 with a vacant
>square d2 (thus an absolute pin of the white knight at square c3), then only
>one white knight (the one at square g1) could move to square e2: "Ne2".
>
>This is considered a design bug by some, but it is the current state of affairs.

This is the way that human players have used it always. Not only I do no think
it is not a bug decision, but I think it was the right decision.
The algebraic notation is a human notation, not a computer one.

Regards,
Miguel




>
>>--
>>GCP
>
>Cheers,
>Heiner



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