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Subject: Re: That position kills my copy of Crafty...

Author: Robert Hyatt

Date: 07:47:32 02/09/02

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On February 09, 2002 at 10:00:20, Volker Pittlik wrote:

>On February 09, 2002 at 07:43:38, leonid wrote:
>
>>[D]q6R/1kqqp3/1nNQNP2/1nRqq3/1bNrBP1K/1qQPr3/1PqPqB2/R6b w - -
>>
>>Please indicate your result.
>
>...
>
>Crafty v18.13 (2 cpus)
>
>White(1): help
>White(1): setboard q6R/1kqqp3/1nNQNP2/1nRqq3/1bNrBP1K/1qQPr3/1PqPqB2/R6b w - -
>
>...
>
>White(1): score
>              clearing hash tables
>note: scores are for the white side
>material evaluation................. -42.00
>development.........................   0.00
>pawn evaluation.....................  -0.25
>passed pawn evaluation..............  -0.08
>passed pawn race evaluation.........   0.00
>king safety evaluation..............   0.73
>interactive piece evaluation........   1.69
>total evaluation.................... -39.91
>
>...
>
>White(1): analyze
>              clearing hash tables
>
>...
>
>And that's all. After that Crafty completly hangs. No more output. I'm running
>NT 4.0.
>
>In "normal" positions everything is running as usual:
>
>White(1): setboard 6k1/1p3ppp/r4q2/8/PP4bP/R5P1/3Pr2n/2Q3KR b
>
>       +---+---+---+---+---+---+---+---+
>    8  |   |   |   |   |   |   | *K|   |
>       +---+---+---+---+---+---+---+---+
>    7  |   | *P|   |   |   | *P| *P| *P|
>       +---+---+---+---+---+---+---+---+
>    6  | *R|   |   |   |   | *Q|   |   |
>       +---+---+---+---+---+---+---+---+
>    5  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    4  | P | P |   |   |   |   | *B| P |
>       +---+---+---+---+---+---+---+---+
>    3  | R |   |   |   |   |   | P |   |
>       +---+---+---+---+---+---+---+---+
>    2  |   |   |   | P | *R|   |   | *N|
>       +---+---+---+---+---+---+---+---+
>    1  |   |   | Q |   |   |   | K | R |
>       +---+---+---+---+---+---+---+---+
>         a   b   c   d   e   f   g   h
>
>              puzzling over a move to ponder.
>         nss  depth   time  score   variation (1)
>                1     0.00  -Mate   1. ... Qf2#
>                1->   0.00  -Mate   1. ... Qf2#
>                2     0.00  -Mate   1. ... Qf2#
>                2->   0.00  -Mate   1. ... Qf2#
>                3     0.00  -Mate   1. ... Qf2#
>                3->   0.02  -Mate   1. ... Qf2#
>                4     0.02  -Mate   1. ... Qf2#
>                4->   0.04  -Mate   1. ... Qf2#
>Black(1): Qf2# [pondering]
>              clearing hash tables
>              depth   time  score   variation
>                                    (no moves)
>Black(1): analyze
>              clearing hash tables
>              time surplus   0.00  time limit 30.00 (3:30)
>         nss  depth   time  score   variation (1)
>                1     0.00  -Mate   1. ... Qf2#
>                1->   0.00  -Mate   1. ... Qf2#
>                2     0.00  -Mate   1. ... Qf2#
>                2->   0.00  -Mate   1. ... Qf2#
>                3     0.00  -Mate   1. ... Qf2#
>                3->   0.01  -Mate   1. ... Qf2#
>                4     0.01  -Mate   1. ... Qf2#
>                4->   0.03  -Mate   1. ... Qf2#
>              time=0.19  cpu=31%  mat=-5  n=19422  fh=100%  nps=102k
>              ext-> chk=929 cap=11 pp=0 1rep=92 mate=0
>              predicted=0  nodes=19422  evals=0
>              endgame tablebase-> probes done=0  successful=0
>              hashing-> trans/ref=99%  pawn=99%  used=0%
>              SMP->  split=6  stop=0  data=3/64  cpu=0.06  elap=0.19
>exit
>Black(1): end
>execution complete.
>
>Volker



I use a real tree search to order the ply-1 move list.  There are so many
possible captures in this position, that search takes a _long_ time.  The
current ply-1 ordering scheme works fine for games, but not for such
composed positions...



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