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Subject: Re: Rebel10's anti-GM revised...

Author: Eran

Date: 04:53:41 06/25/98

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On June 25, 1998 at 03:00:38, Ed Schröder wrote:

>Bob wrote...
>>don't think there is any controversy here at all.  Rxe6 loses.  It will
>>lose against a computer.  It will lose against a GM.  It will lose against an
>>IM.  Who cares if it wins against masters.  We can already do that without
>>tossing material out the window... and self-attacking...
>
>Eran wrote...
>>So, why does Ed Schroder think anti-grandmaster moves are a little better such
>>as the move Rxe6? Ed is one of the best chess programmers in the world, and I
>>am still wondering why your saying is very different from what Ed thinks....
>
>Don wrote...
>>Ed is not a Grandmaster, only a "top computer chess programmer."
>>He could be wrong or the others could be wrong about that specific
>>position.
>
>I don't think I managed to make my point but I don't give up that easy.
>
>About Rxe6 I like to quote myself...
>
>  Whatever the discussion if Rxe6 is a good or bad move IN THE END (for
>  this position) is *not* important. What *is* important is that white
>  is a pawn down. For that white has compensation as the black position
>  is under great pressure. If black is able to defend and escape from
>  white's attack black ends up with a pawn up which will give black good
>  winning chances.
>
>  Rebel10 with anti-GM plays Rxe6 and I am very pleased with it. Taking
>  into consideration that white is a pawn down and the white attack must
>  go on by all means because of that, Rxe6 will give any GM a very hard
>  time especially on short time controls and that's exactly *one* of the
>  goals of anti-GM.
>
>  Maybe(?) Rxe6 is not the best move playing against another computer and
>  Qd3 is simply better, but it is my opinion that Qd3 against any GM is no
>  option at all.
>
>I am still stand behind the Rxe6 principal. The fact Ferret and Crafty
>played the game after 1.Rxe6 fxe6 is not very convincing to claim Rxe6
>loses.
>
>Next, *IF* playing the position by 2 computers is a topic then it should
>ALSO be played from the start position. After all white is a pawn down. If
>black is able to defend he simply will win the game *TOO*.
>
>I picked another example to prove my point. Also a tactical one for
>reasons of clearness. Rebel10 anti-GM is NOT about tactics but sometimes
>it certainly has some nice side effects.
>
>I deliberately do not pick a positional example (although I personally
>believe they are MUCH more important) because you can always argue
>about the moves as we all have our different taste. So a pure tactical
>example and this time there can be no confusion about the key-move.
>
>r2q1rk1/pbppn1p1/1p2p1Bp/7Q/3PN3/b1P5/P1PB1PPP/1R2R1K1 w - - bm Bxh6;
>
>This game fragment comes from the WCM Munich 1993, Hiarcs - Genius.
>
>Rebel10 (without anti-GM) finds Bxh6 on ply-7, score 1.19, time 0:27
>Rebel10 (with anti-GM) finds Bxh6 on ply-5, score 1.23, time 0:01
>
>Note that anti-GM is not about tactical tricks like extra extensions,
>just some specific positional knowledge.
>
>- Ed -

I may have a hard time understanding the anti-GM clearly. Is the purpose of
anti-GM simply to find the same move in a much shorter time?  Is it appropriate
for fast games against grandmasters only? Is that all?

Eran



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