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Subject: Re: Easy for humans

Author: Steffen Jakob

Date: 02:39:43 02/17/02

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On February 17, 2002 at 05:21:47, Ed Schröder wrote:

>On February 17, 2002 at 04:55:13, Steffen Jakob wrote:
>
>>Here is another position which is easy to solve for humans. In a blitz game
>>between Hossa and Arasan the following position was on the board:
>>
>>[D]8/8/4B2p/2K5/r5P1/p5k1/Rb6/8 b - - 7 116
>>
>>For humans it's rather easy to see that 117... Rxg4 wins without any problems
>>because the white rook is totally paralyzed. Unfortunately Hossa wasn't able to
>>see this in the blitz game. So the game continued until the 50 moves rule forced
>>Hossa to take the bishop and finally to win the game.
>>Which engines find 117... Rxg4 in which time?
>
>Easy for comps too :)
>
>2 secs for RC4

At least not for all comps :-) Would you say you solve it because of evaluation
or because of some tricky extensions? Looks like eval...

Well, at least crafty has some problems with this on my Celeron 433, too.

Greetings,
Steffen.



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