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Subject: Re: Easy for humans

Author: Ed Schröder

Date: 02:59:14 02/17/02

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On February 17, 2002 at 05:39:43, Steffen Jakob wrote:

>On February 17, 2002 at 05:21:47, Ed Schröder wrote:
>
>>On February 17, 2002 at 04:55:13, Steffen Jakob wrote:
>>
>>>Here is another position which is easy to solve for humans. In a blitz game
>>>between Hossa and Arasan the following position was on the board:
>>>
>>>[D]8/8/4B2p/2K5/r5P1/p5k1/Rb6/8 b - - 7 116
>>>
>>>For humans it's rather easy to see that 117... Rxg4 wins without any problems
>>>because the white rook is totally paralyzed. Unfortunately Hossa wasn't able to
>>>see this in the blitz game. So the game continued until the 50 moves rule forced
>>>Hossa to take the bishop and finally to win the game.
>>>Which engines find 117... Rxg4 in which time?
>>
>>Easy for comps too :)
>>
>>2 secs for RC4
>
>At least not for all comps :-) Would you say you solve it because of evaluation
>or because of some tricky extensions? Looks like eval...

Naturally eval, the h-pawn is unstoppable.

Ed


>Well, at least crafty has some problems with this on my Celeron 433, too.
>
>Greetings,
>Steffen.



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