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Subject: Re: How Rebel plays at SSDF (not the opening is quilty)

Author: Ernst A. Heinz

Date: 02:15:05 06/26/98

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On June 25, 1998 at 16:18:29, Robert Hyatt wrote:
>On June 25, 1998 at 14:04:47, Johanes Suhardjo wrote:
>>>On June 18, 1998 at 06:28:48, Ernst A. Heinz wrote:
>>>
>>>>On June 18, 1998 at 04:16:15, blass uri wrote:
>>>>>On June 17, 1998 at 14:49:15, Vincent Diepeveen wrote:
>>>>>
>>>>>>black to move
>>>>>>
>>>>>>position white  Kh3,Ra4,a2,f4,g3,h4
>>>>>>             black  Kc4,Rc3,b4,e6,f5,g6
>>>>>>             black to move wins easily
>>>>>>
>>>>>>Believe it or not, diep managed to lost this as it didn't play Ra3,
>>>>>>it played Re3.
>>>>>>This is so simple, but i haven't worked at endgame yet.
>>>>>
>>>>>Fritz5 is not better in this position it needed more than 80 seconds
>>>>>to find Ra3 is winning
>>>>>before that(after 1 minute on my pentium 200MMX) it prefered Re3
>>>>>It intended to  play Ra3 without seeing it is winning after some
>>>>>seconds but change its mind
>>>>
>>>>That's really surprising because it actually is so simple.
>>>>
>>>>"DarkThought" fails high on 1. Ra3! in iteration #9 after less
>>>>than 1 sec.
> [...]
>
>but it's a non-trivial position to evaluate, because as black trades rooks
>and goes after the a-pawn, white has some interesting threats on the other
>side that make black take time out to handle them.  IE ra3 Rxa3 bxa3 h4 and
>black has to take time out to plzy gxh4 or the white pawn queens first and
>loses.  This happens in another couple of places.  Would be interesting to
>see how a program spots this accurately with a shallow search.  It takes me
>12 plies to see Ra3 is +3.  If the eval is around zero, it is not clear that
>a program knows what is happening.

"DarkThought" seems to know what is going on because it scores Ra3 as
roughly +2.5 after iteration #9.

=Ernst=



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