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Subject: Re: Questions for Mr. Hyatt about Deep Blue

Author: Robert Hyatt

Date: 20:02:49 02/18/02

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On February 18, 2002 at 15:33:14, Uri Blass wrote:

>On February 18, 2002 at 14:24:18, Robert Hyatt wrote:
>
>>On February 18, 2002 at 12:47:19, Uri Blass wrote:
>>
>>>On February 18, 2002 at 08:57:47, David Dory wrote:
>>>
>>>>On February 18, 2002 at 06:35:53, Uri Blass wrote:
>>>>>
>>>>>I do not think that all of the programmers of today are stupid.
>>>>>I guess that they found better ideas.
>>>>>
>>>>>Uri
>>>>>
>>>>
>>>>Better ideas? That's a relative thing, and we have no way to really compare
>>>>their ideas (on DB's hardware and software), with ideas used in Rebel, Fritz,
>>>>CM, ChessTiger, etc., on a PC, except in a very artificial and abstract way.
>>>>
>>>>I believe in each case, the programmers found ideas that were APPROPRIATE for
>>>>their system. After all, the GREAT idea's of today, would have been disastrous
>>>>to implement on a Fidelity Chess Challenger running with a Zilog Z80 CPU at a
>>>>BLINDING 4Mhz.
>>>>
>>>>The reasons DB would still be kicking ass today, were it still around and being
>>>>updated, are:
>>>>
>>>>  1) Hsu and his team had a history of creating a fantastic chess computer, DT.
>>>>     For all intents and purposes, they really had a doctorate in chess computer
>>>>     science!
>>>>
>>>>  2) They used the considerable resources IBM gave them, not just for software
>>>>     improvements, but to build a bunch of custom high speed micro-chips and
>>>>     integrate them into the fastest chess computer of all time. (so far :-))
>>>>
>>>>  3) After a long time working out the bugs, they brought in GM Joel Benjamin
>>>>     to fine tune the openings, etc.
>>>>
>>>>How many other developer's do this, to this extent, Uri?
>>>>
>>>>It isn't just that Hsu & team were brilliant, or had a TON of resources, or had
>>>>such sensational experience building a custom chess computer. It was all these
>>>>things together, and I believe the whole was equal to more than the sum of the
>>>>parts, which were considerable, in this case.
>>>>
>>>>If you had several million to invest in a new fantastic chess playing computer,
>>>>wouldn't you do what the DB team did?
>>>>
>>>>Dave
>>>
>>>No
>>>
>>>I believe in pruning rules and I would use the money to find better pruning
>>>rules.
>>>
>>>
>>>
>>>Uri
>>
>>
>>Pruning rules introduce error.  As you go deeper, those errors are
>>summed.  The DB guys instead chose to design hardware to let them go
>>deeper with _zero_ error in the software search, and some unknown level
>>of error in the hardware search due to whatever kind of pruning they chose
>>to implement there...
>
>I believe that the right pruning rules practically almost do not introduce
>errors and searching not deep enough produce more errors.
>
>See the mistake of deeper blue in game 2 when it could not see the draw.
>
>Uri


No program will see that draw during the next 10 years.  We don't have
_any_ program that can search to 60+ plies down every critical path.

Forward pruning, by its very definition, is error-prone.  No way around
it.



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