Author: Gian-Carlo Pascutto
Date: 12:05:15 02/19/02
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On February 19, 2002 at 13:59:52, Robert Hyatt wrote: >Alpha/beta works well in _many_ games. But Shogi uses different >rules. I know. But I didn't see anything that would cause a fundamental problem, i.e. why the a/b approach wouldn't be very effective. >IE alpha/beta works well for loser's chess too, but the >evaluation has to be far different... Yes and no. Proofnumber search works a lot better for finding winning combinations (very important), but allows no positional play, so a combination of a/b and proofnumbersearch is needed. A program using the combination (or something which pretty much boils down to it) will spank a classic a/b searcher anyday. -- GCP
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