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Subject: Re: How is hardware "programmed"?

Author: Gian-Carlo Pascutto

Date: 12:05:15 02/19/02

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On February 19, 2002 at 13:59:52, Robert Hyatt wrote:

>Alpha/beta works well in _many_ games.  But Shogi uses different
>rules.

I know. But I didn't see anything that would cause a fundamental
problem, i.e. why the a/b approach wouldn't be very effective.

>IE alpha/beta works well for loser's chess too, but the
>evaluation has to be far different...

Yes and no. Proofnumber search works a lot better for finding
winning combinations (very important), but allows no positional play,
so a combination of a/b and proofnumbersearch is needed.

A program using the combination (or something which pretty much
boils down to it) will spank a classic a/b searcher anyday.

--
GCP



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