Author: Robert Hyatt
Date: 10:38:31 02/20/02
Go up one level in this thread
On February 20, 2002 at 13:05:05, Vincent Diepeveen wrote: >On February 20, 2002 at 12:11:25, Joshua Lee wrote: > >>I guess this is why Crafty has code for colle/stonewall?! >> >>I wonder how much time does it take Rebel to see it made losing moves, has >>anyone looked at this? > >No program has code for that Joshua. A strategic concept is not >programmable. If you are talking about the Stonewall stuff, it is recognizable and avoidable without a lot of work. Colle systems are the same if you use the simple "don't block the c pawn with a knight" approach which lets you avoid the more closed stuff...
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