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Subject: Re: Van Wely - Century contd. VW is winning

Author: Robert Hyatt

Date: 10:42:49 02/20/02

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On February 20, 2002 at 12:34:30, Gian-Carlo Pascutto wrote:

>On February 20, 2002 at 12:10:04, Robert Hyatt wrote:
>
>>Whatever it takes to survive.  Better to defend and win than to attack
>>and lose...  which is _very_ common against a few particular players on
>>ICC.
>>
>>Why open up both yourself _and_ your opponent and hope _you_ get the attack
>>going first?  Humans are _better_ at analyzing such positions than any computer
>>program around.  Playing right into their strength is incredibly dangerous...
>
>I consider it a challenge to make some nasty surpises for them
>when they try to play towards their strength :) So instead of
>avoiding stonewalls, I've added code to evaluate them. It doesn't
>always work of course, but it does generate stuff I'm proud of
>regularly. Especially if the opponent is one of those 'stupid'
>other programs that doesn't understand stonewall-like positions :)
>
>About the original point: I'm referring to that code specifically
>because it will really _hurt_ you in certain positions. Sometimes
>the right plan _is_ to attack, and it's not so uncommon to see
>Crafty just sit and get crushed at those times.
>
>I'm wondering if you've ever experimented with adding some code
>to automatically reduce that assymetry when playing a computer
>opponent or an opposite-sides castled position.
>
>--
>GCP


Many times.  Crafty has a good idea of when to attack and when to not attack.
You have to look at (and understand) the second-order and third-order stuff
done in the king safety code.  IE if it can get pieces to the king-side first,
then it will certainly open things up.  If it can't, or if it is not sure, it
won't...  I specifically try to avoid castling opposite for that very reason
as well...  Typically a single tempi is all that decides the game.  and it
is just easier to avoid the risk, based on a lot of testing.  YMMV of course,
but my king safety weights have been developed over hundreds of thousands of
games...  And I have tweaked them up and down from time to time to see what
effect it has...



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