Author: Robert Hyatt
Date: 11:36:43 02/20/02
Go up one level in this thread
On February 20, 2002 at 14:23:13, Vincent Diepeveen wrote: >On February 20, 2002 at 13:38:31, Robert Hyatt wrote: > >>On February 20, 2002 at 13:05:05, Vincent Diepeveen wrote: >> >>>On February 20, 2002 at 12:11:25, Joshua Lee wrote: >>> >>>>I guess this is why Crafty has code for colle/stonewall?! >>>> >>>>I wonder how much time does it take Rebel to see it made losing moves, has >>>>anyone looked at this? >>> >>>No program has code for that Joshua. A strategic concept is not >>>programmable. >> >> >>If you are talking about the Stonewall stuff, it is recognizable and >>avoidable without a lot of work. Colle systems are the same if you use >>the simple "don't block the c pawn with a knight" approach which lets you >>avoid the more closed stuff... > >Do not confuse simple positional patterns with >strategic concepts of the stonewall please. I'm not confusing a thing. Try to play the Stonewall against my program, with you white, and establish the classic d4e3f4 pattern with Crafty castled in front of that mess. it simply won't happen unless it happens while still in book. _that_ is what I was talking about. What you don't understand very well, you can certainly avoid...
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