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Subject: Re: quiet search

Author: Alessandro Damiani

Date: 03:06:09 06/27/98

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On June 26, 1998 at 11:47:17, Ulrich Tuerke wrote:

>On June 26, 1998 at 11:03:24, Inmann Werner wrote:
>
>>Today I did some "time waste counting" of my program.
>>
>>There I found something amazing for me (maybe not for you).
>>From all nodes visited during search,
>>quiet search takes more than 50% of all these nodes!
>>
>>Is this normal or is the program stupid?
>>
>>I don“t allow null-move in quiet search. In the test, I only produce beating
>>moves, rochade and pawns conversions.
>>
>>I did the test with different positions.
>>
>>How much time do other programs spend in the quiet search?
>>
>>Werner
>
>I am surprised that you produce castling moves (rochade) in quies search. As far
>as I know, this is quite unusual. Do you think that a position where a castling
>move is possible is kind of unquiet ? Or what's the idea behind it ?
>
>Uli

most programs evaluate threats to the king (kingsafety, bishops, rooks, ...).
Therefore castling moves can change the evaluation drastically. Searching those
moves in a quiescence search means that the programmer wants a positional
quiescence, too. I read about it in a text from Reiner Feldmann (author of
Zugzwang), which is on the www.

Actually I use in Fortress only a material based quiescence search. It is
designed to generate trees as small as possible.

Alessandro



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