Author: Robert Hyatt
Date: 11:30:34 06/28/98
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On June 28, 1998 at 13:55:39, Tom Kerrigan wrote: >>But this is not an engine. This is a final 4-ply evaluation extension. You must >>still have the Rebel engine decide what positions to hand off to the chess >>processor, and you must code different ply levels for Rebel's evaluation > >Why is this complicated? > >Why not simply replace the quiescence search function with a call to the DB >chip? > >Cheers, >Tom you got it! the idea is exactly this, *except* that the "quiescence" search is now a few plies of non-captures followed by the traditional capture-only search + a static evaluation. But that's exactly it.
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