Author: Roy Eassa
Date: 10:44:21 03/06/02
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I think it would be quite difficult to steer the programs into those lines during any particular game, because there are so many branches along the way. On March 06, 2002 at 13:29:30, Jorge Pichard wrote: >On March 06, 2002 at 11:57:33, Roy Eassa wrote: > >What I was wondering was how simple it is for a GM like Gulko to memorize some >of the openings in which these programs follow blindly into a lost position. > >Jorge >> >>I wonder how many programs' "book" lines lead to being mated by force (within a >>horizon easily calculable by today's engines in under 30 seconds).
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