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Subject: Re: TB's & Castling (Opps, I did post the wrong FEN)

Author: Slater Wold

Date: 19:49:38 03/06/02

Go up one level in this thread


On March 06, 2002 at 22:27:17, Uri Blass wrote:

>On March 06, 2002 at 19:18:16, Slater Wold wrote:
>
>>Hyatt said in an earlier post that TB's don't take into account the ability to
>>castle because it would be a waste.
>>
>>However, when I feed this position into any engine, it solves it in 0.00 as a TB
>>win.
>>
>>[D]5Q1Q/5Q1Q/5Q1Q/5Q1Q/8/6P1/6k1/4KR1R w K -
>
>Your FEN is wrong and we need to imagine that all the white queens that you
>copied from dann corbit's post are missing.


You're right.  But obviously this is not the position I am talking about,
because I don't have the 13 man TB's.  :)


>>It shows 20 possible moves, all from TB's I am guessing.
>>
>>I cannot cut and paste the eval, because there isn't one, but I have:
><snipped>
>>1.+ - (#4) Rf4
>
>This is not correct and the program that you use has bugs.
>It should not call tablebases in a position that is not in the
>tablebases(castling is legal)
>
> >_Several_ of these moves take castling into accout.
>>
>>After Rf4 Kxg3 my TB's show 28 moves.  The first move is 1. + - (#2) O-O, the
>>last is 28. + - (#15) Rh8.
>>
>>I am 100% sure TB's do indeed take castling into consideration.
>
>
>No
>You do not understand how tablebases work.
>There are no moves in tablebases.
>
>The engine generates all the legal moves and looks in the tablebases after these
>moves to see distance to mate.


Um, well, according to Hyatt, it would tell the TB "o-o" and it wouldn't return
anything.  I am very well aware how TB's work.


>If castling is legal then the engine looks at the tablebases to see the distance
>to mate after castling in order to see the mate in 2 score.


According to Hyatt, no it doesn't.


>Uri

The correct position is:

[D]8/8/8/8/8/6P1/6k1/4KR1R w K -

Sorry.



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