Author: Robert Hyatt
Date: 20:37:15 03/06/02
Go up one level in this thread
On March 06, 2002 at 19:18:16, Slater Wold wrote: >Hyatt said in an earlier post that TB's don't take into account the ability to >castle because it would be a waste. > >However, when I feed this position into any engine, it solves it in 0.00 as a TB >win. > >[D]5Q1Q/5Q1Q/5Q1Q/5Q1Q/8/6P1/6k1/4KR1R w K - > >It shows 20 possible moves, all from TB's I am guessing. > >I cannot cut and paste the eval, because there isn't one, but I have: > >1.+ - (#4) Rf4 >2.+ - (#4) Kd1 >3.+ - (#4) Kd2 >4.+ - (#4) Ke2 >5.+ - (#4) Rf5 >6.+ - (#4) Rf6 >7.+ - (#4) Rf7 >8.+ - (#4) Rf8 >9.+ - (#4) Rhg1+ >10.+ - (#4) Rh4 >11.+ - (#4) Rh5 >12.+ - (#4) Rh6 >13.+ - (#4) Rh7 >14.+ - (#4) Rh8 >15.+ - (#5) g4 >16.+ - (#5) Rh2+ >17.+ - (#6) Rfg1+ >18.+ - (#5) Rf2+ >19.+ - (#10) Rh3 >20.+ - (#11) Rf3 > >_Several_ of these moves take castling into accout. > >After Rf4 Kxg3 my TB's show 28 moves. The first move is 1. + - (#2) O-O, the >last is 28. + - (#15) Rh8. > >I am 100% sure TB's do indeed take castling into consideration. You are also 100% wrong. Ask Eugene... he wrote the code. Castling is _not_ included.
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