Author: Slater Wold
Date: 21:37:22 03/06/02
Go up one level in this thread
On March 06, 2002 at 23:37:15, Robert Hyatt wrote: >On March 06, 2002 at 19:18:16, Slater Wold wrote: > >>Hyatt said in an earlier post that TB's don't take into account the ability to >>castle because it would be a waste. >> >>However, when I feed this position into any engine, it solves it in 0.00 as a TB >>win. >> >>[D]5Q1Q/5Q1Q/5Q1Q/5Q1Q/8/6P1/6k1/4KR1R w K - >> >>It shows 20 possible moves, all from TB's I am guessing. >> >>I cannot cut and paste the eval, because there isn't one, but I have: >> >>1.+ - (#4) Rf4 >>2.+ - (#4) Kd1 >>3.+ - (#4) Kd2 >>4.+ - (#4) Ke2 >>5.+ - (#4) Rf5 >>6.+ - (#4) Rf6 >>7.+ - (#4) Rf7 >>8.+ - (#4) Rf8 >>9.+ - (#4) Rhg1+ >>10.+ - (#4) Rh4 >>11.+ - (#4) Rh5 >>12.+ - (#4) Rh6 >>13.+ - (#4) Rh7 >>14.+ - (#4) Rh8 >>15.+ - (#5) g4 >>16.+ - (#5) Rh2+ >>17.+ - (#6) Rfg1+ >>18.+ - (#5) Rf2+ >>19.+ - (#10) Rh3 >>20.+ - (#11) Rf3 >> >>_Several_ of these moves take castling into accout. >> >>After Rf4 Kxg3 my TB's show 28 moves. The first move is 1. + - (#2) O-O, the >>last is 28. + - (#15) Rh8. >> >>I am 100% sure TB's do indeed take castling into consideration. > > >You are also 100% wrong. > >Ask Eugene... he wrote the code. Castling is _not_ included. All I know is that without using an engine, (yes, in CB you can do that) TB's return o-o. Or _something_ does. EUGENE.........................
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