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Subject: Re: TB's & Castling

Author: Robert Hyatt

Date: 07:42:22 03/07/02

Go up one level in this thread


On March 07, 2002 at 00:47:00, Slater Wold wrote:

>On March 06, 2002 at 23:43:10, Robert Hyatt wrote:
>
>>On March 06, 2002 at 20:16:58, Dann Corbit wrote:
>>
>>>On March 06, 2002 at 19:18:16, Slater Wold wrote:
>>>
>>>>Hyatt said in an earlier post that TB's don't take into account the ability to
>>>>castle because it would be a waste.
>>>>
>>>>However, when I feed this position into any engine, it solves it in 0.00 as a TB
>>>>win.
>>>>
>>>>[D]5Q1Q/5Q1Q/5Q1Q/5Q1Q/8/6P1/6k1/4KR1R w K -
>>>>
>>>>It shows 20 possible moves, all from TB's I am guessing.
>>>>
>>>>I cannot cut and paste the eval, because there isn't one, but I have:
>>>>
>>>>1.+ - (#4) Rf4
>>>>2.+ - (#4) Kd1
>>>>3.+ - (#4) Kd2
>>>>4.+ - (#4) Ke2
>>>>5.+ - (#4) Rf5
>>>>6.+ - (#4) Rf6
>>>>7.+ - (#4) Rf7
>>>>8.+ - (#4) Rf8
>>>>9.+ - (#4) Rhg1+
>>>>10.+ - (#4) Rh4
>>>>11.+ - (#4) Rh5
>>>>12.+ - (#4) Rh6
>>>>13.+ - (#4) Rh7
>>>>14.+ - (#4) Rh8
>>>>15.+ - (#5) g4
>>>>16.+ - (#5) Rh2+
>>>>17.+ - (#6) Rfg1+
>>>>18.+ - (#5) Rf2+
>>>>19.+ - (#10) Rh3
>>>>20.+ - (#11) Rf3
>>>>
>>>>_Several_ of these moves take castling into accout.
>>>>
>>>>After Rf4 Kxg3 my TB's show 28 moves.  The first move is 1. + - (#2) O-O, the
>>>>last is 28. + - (#15) Rh8.
>>>>
>>>>I am 100% sure TB's do indeed take castling into consideration.
>>>
>>>That's right.  They do.  Crafty doesn't care, though.
>>
>>
>>NO.  The EGTBs do _not_ consider castling.  The tables are built without ever
>>considering the possibility of one side castling.  Which means that if the
>>EGTB probe looks up a position with castling possible, it will get a score
>>back that assumes castling is _illegal_ since it doesn't ever include castling
>>moves during the EGTB generation phase...
>
>That's what I don't understand Bob.  Why are the TB's returning + - (#2) O-O if
>it never takes into account castling?  There is NO eval with this.  Just
>straight TB.  But according to you, it cannot, and I am sitting here looking at
>it!
>
>It does _NOT_ happen in Crafty, you are correct.  Crafty DOES show an eval, even
>under the CB interface.  I am talking about other engines.  Shredder, Frtiz,
>Junior, etc.  Perhaps they handle TB's differently.


I don't follow you.  Crafty doesn't do a search if the root position is in
the tablebases...  It just plays the best move.  The "search" it does takes
all of 5 milliseconds or so at best...



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