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Subject: Re: Endgame Test Position

Author: Kolss

Date: 04:33:26 03/08/02

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On March 08, 2002 at 00:40:01, Dieter Buerssner wrote:

>On March 07, 2002 at 22:50:05, Robert Hyatt wrote:
>
>>On March 07, 2002 at 22:45:55, Dieter Buerssner wrote:
>>
>>> 5b1k/3R4/5P2/p1rB4/8/8/6K1/8 b - -
>>>
>
>>>Perhaps I am too naive, but when I watched this game, I first was confident,
>>>that it should be a very easy draw. My (stupid?) reasoning was: A computer will
>>>not lose KRBKR (when he does not see the exceptional win fast). The position
>>>here is KRBPKRBP. The Bs are of opposite color. So, I thought, it should allways
>>>be possible, to sac one B for a P, and have an easy draw. Well, I was totally
>>>wrong, and so was the knowledge I coded into my engine.
>>>
>>>How long does your engine need, to avoid a4? How long does it need, to see a
>>>convincing winning score after a4? (Kg3 is a forced win, other moves perhaps,
>>>too).
>
>>Crafty decides a4 is not so good pretty quickly (on my laptop here)...
>
>Yes.
>
>>               12->  58.63   1.45   1. ... Rb5 2. Rd8 Kh7 3. Be4+ Kg8 4.
>>                                    Rd7 Rb2+ 5. Kg3 Rb6 6. Bd5+ Kh8 7.
>>                                    Rf7 Bc5 8. Kf4 a4
>
>This will draw.
>
>>If you force a4 and let it search for white:
>>
>>               11->  19.99   2.18   2. Kf3 Rc1 3. Kf4 Rf1+ 4. Kg5 Re1 5.
>>                                    Kg6 Rg1+ 6. Kf7 Bc5 7. Rd8+ Kh7 8.
>>                                    Be4+ Kh6 9. Ke6
>
>While the score does not look too convincing yet, Kf3 will win.
>
>Thanks for all the answers. However, I'd also be interested in comments about
>the "knowledge" above. Was this just bad luck? Or is it just stupid to assume,
>that KRBPKRBP with Bs of opposite color should be draw?

Well, what do you mean by "draw" - 0.00? That is dangerous, since the program
will not make any progress, and moreover, it will not see that the opponent can
make progress - which can often be deadly, as is the case here.

Regards, Munjong.

>
>Regards,
>Dieter



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