Author: Odd Gunnar Malin
Date: 06:09:08 03/08/02
Go up one level in this thread
On March 08, 2002 at 07:55:45, Harald Faber wrote: >On March 08, 2002 at 04:18:59, Odd Gunnar Malin wrote: > >> >>Couldn't you enable the log feature in the adapter and send the log to me. >>In your sample earlier in this thread the engine have the same color that it get >>with the new command (black) so there could be another bug than this black/white >>commands that I mention in another thread. > >Hmm, will look up what is necessary to enable logfile, certainly in the >wb2uci.eng some entry "log(file)=true" or so... If it is Logfile=true then you have the log already. It should be in the same directory that you have the adapter itself. If it isn't too many MB when you compress it with zip you could try to send it. And delete it after :) > >>If you want to look for bug yourself you could check that the engine receives >>the 'level 40 120 0' command at the start of the game and 'time 720000' or close >>to this before the first move it should calculate on. > >This will be in the logfile I suppose... Yes. I use a textsearch for the level command and control the output from the gui to see if there was a level change. > >>Beside this there don't need to be a bug because The King used 3 min to move in >>a 120 min/40 move game. (120/40=3) If it was confused the calculation would not >>be so different. It still should get this 120/40 level but would be told on the >>first move after book that it has only 114 min for the rest of the moves. On the >>next move it would be back on track again. >> >>Odd Gunnar > >I have seen a game where TheKing used the time but suddenly moved much too fast >(<60sec), calculating 1-2 plys lower than before. Look here (new adapter!): > >GambitTiger 2 aggr.,K - TheKing 3.12c,K [C77] >CM8000 Test Haltern (9), 06.03.2002 > >64MB, Fritz7.ctg, ATHLON600 1.e4 0 1...e5 0 2.Sf3 0 2...Sc6 0 3.Lb5 0 3...a6 0 >4.La4 0 4...Sf6 0 5.Sc3 (0-0) 0 5...b5 0 6.Lb3 0 6...Le7 0 7.d3 (0-0) 0 7...d6 0 >8.a4 (Sd5) 0 8...Tb8 0 9.axb5 274 9...axb5 0 10.Sd5 (0-0) 226 10...0-0 0.40/12 >324 11.0-0 217 11...Lb7 0.46/11 58 12.c3 555 12...h6 0.50/11 0 13.Se1 (De2) 204 >13...Ta8 0.46/12 303 14.Txa8 0 14...Lxa8 0.45/12 203 15.Se3 (Sxe7+) 125 15...Sa5 >0.30/11 184 16.La2 347 16...Lb7 0.50/11 46 17.f4 (Sf5) 188 17...Sc6 0.46/11 301 >18.Db3 513 18...Sa7 0.52/11 0 19.Sf3 (Sf5) 184 19...exf4 0.41/12 290 20.Sf5 444 >20...d5 0.57/11 0 21.e5 286 21...Sh5 0.71/12 382 22.Dd1 (d4) 0 22...g6 0.57/11 >285 23.Sxh6+ (Sxe7+) 299 23...Kh7 0.49/11 163 24.Sg4 315 24...c5 0.42/10 0 25.d4 >(Sf2) 207 25...Da5 0.27/10 272 26.Lb1 227 26...b4 0.48/9 20 27.e6 196 27...f5 >0.45/9 117 28.Sge5 235 28...Sc6 0.55/8 54 29.Sd7 (Sxc6) 113 29...Tc8 0.97/9 491 >30.Sfe5 239 30...Sxe5 1.94/9 402 31.Sxe5 0 31...Sg7 2.55/8 456 32.Sxg6 (Df3) 179 >32...Lf6 2.44/8 112 33.Lxf5 (Df3) 182 33...Kg8 4.67/8 201 34.Dg4 125 34...bxc3 >7.35/8 300 35.Se7+ 0 35...Kf8 99.72/8 18 1-0 > >King usually gets to 10-11 plys and takes some time to reach it. King only moves >instantly when this depth is reached within pondering. But look here. Move 17: >5min/11 (time/ply) >Move 21: 6min/12 >Move 25: 4.5min/10 and then ther is a break. From move 26 on King moves MUCH >faster: >#26: 20sec/9 >#27: 2min/9 >#28: 54sec/8 >#29: 8min/9 ! >#30: 6.5min/9 ! >#31: 7.5min/8 ! >#32: 2min/8 >#33: 3min/8 >#34: 5min/8 Hmm.. If the adapter say anything at all to the engine at these moves other than time, otim and move there must be a unknown bug so I would like to look at a logfile very much, maybe also with the pgn like the game above so I can control the time/otim. On a 40/120 + game/60 you should only see a level command before first move (level 40 120 0) and before move 41 (level 0 60 0). In this game also the first calculated move (10...O-O) should be given right condision whatever method TheKing use for internal timing. Digresjon: There is another way to solve the 3 timecontrols (40/120+20/60+g/30). I could send 'level 60 180 0' instead of 'level 20 60 0', this would also solve the analysis problem but my tests failed on the first tested engine (glc) but I still have this soulution in the code so I will test it more this weekend. Odd Gunnar
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