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Subject: Re: Endgame Test Position

Author: Uri Blass

Date: 09:29:32 03/08/02

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On March 08, 2002 at 12:01:47, Robert Hyatt wrote:

>On March 08, 2002 at 00:40:01, Dieter Buerssner wrote:
>
>>On March 07, 2002 at 22:50:05, Robert Hyatt wrote:
>>
>>>On March 07, 2002 at 22:45:55, Dieter Buerssner wrote:
>>>
>>>> 5b1k/3R4/5P2/p1rB4/8/8/6K1/8 b - -
>>>>
>>
>>>>Perhaps I am too naive, but when I watched this game, I first was confident,
>>>>that it should be a very easy draw. My (stupid?) reasoning was: A computer will
>>>>not lose KRBKR (when he does not see the exceptional win fast). The position
>>>>here is KRBPKRBP. The Bs are of opposite color. So, I thought, it should allways
>>>>be possible, to sac one B for a P, and have an easy draw. Well, I was totally
>>>>wrong, and so was the knowledge I coded into my engine.
>>>>
>>>>How long does your engine need, to avoid a4? How long does it need, to see a
>>>>convincing winning score after a4? (Kg3 is a forced win, other moves perhaps,
>>>>too).
>>
>>>Crafty decides a4 is not so good pretty quickly (on my laptop here)...
>>
>>Yes.
>>
>>>               12->  58.63   1.45   1. ... Rb5 2. Rd8 Kh7 3. Be4+ Kg8 4.
>>>                                    Rd7 Rb2+ 5. Kg3 Rb6 6. Bd5+ Kh8 7.
>>>                                    Rf7 Bc5 8. Kf4 a4
>>
>>This will draw.
>>
>>>If you force a4 and let it search for white:
>>>
>>>               11->  19.99   2.18   2. Kf3 Rc1 3. Kf4 Rf1+ 4. Kg5 Re1 5.
>>>                                    Kg6 Rg1+ 6. Kf7 Bc5 7. Rd8+ Kh7 8.
>>>                                    Be4+ Kh6 9. Ke6
>>
>>While the score does not look too convincing yet, Kf3 will win.
>>
>>Thanks for all the answers. However, I'd also be interested in comments about
>>the "knowledge" above. Was this just bad luck? Or is it just stupid to assume,
>>that KRBPKRBP with Bs of opposite color should be draw?
>>
>>Regards,
>>Dieter
>
>I don't assume draw if both sides have pawns.  It is too easy to get a B
>pinned and let the pawn slip by  If one side has a KRB and the other has
>a KRBP then opposite B's should guarantee that the P can't win.  I don't
>try to get to fancy here because there are too many exceptions when both
>sides have pawns...

I do not think that 0.00 is a good idea because it means that the program does
not care about the question if the king is in a bad square but I still believe
that most KRBP vs KRBP with opposite color bishops are drawn so dividing the
regular evaluation by 4 in this case to be closer to a draw does not seem to be
too dangerous.

Uri



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