Author: Robert Hyatt
Date: 07:52:58 03/09/02
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On March 09, 2002 at 10:43:26, Sune Fischer wrote: >On March 09, 2002 at 10:39:28, Terry McCracken wrote: > >>Uri Nothing is of *Your Opinion*! I addessed this to Dr. Hyatt, not you. >> >>Most of what you said is useless! >> >>Terry > >This is a public forum, anyone can reply if they feel like it, there is no >reason to be insulting here. > >Uri may not be impressed with the GMs winning at 3 0, but I am, I would love to >see those games;) > >-S. I agree. Unfortunately ICC doesn't save bullet games. If you want, you can download the crafty.pgn file from my ftp site and you will find more than enough 3 0 losses against GM players. One thing Uri overlooks is that in 3 0, laying a trap is nearly impossible, because the program changes its mind so often at early depths, and such games are full of shallow searches. And even network lag is enough of a time variance to make anticipating a specific move (to fall into a trap) very unlikely. The longer a program searches, the more likely it is you can lay a trap and not have a 1-2 second delay cause it to change its mind. But at 3 0? Forget it. The Trojan was a good example. There you have a _plan_ but you can't plan on a specific move in a specific position. You _still_ have to calculate very accurately and very quickly and try to fit the plan to the dynamics of the position. Not easy.
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