Author: Matt White
Date: 14:44:18 03/09/02
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On March 06, 2002 at 11:54:44, William H Rogers wrote: Is this a-la Turing's approach? I like the idea of using the branching factor to determine, at least to an extent, what the mobility of pieces is. Has anyone tried using this type of information in a move-ordering function rather than in the eval itself? It seems to me to be more logical to use non-material features in ordering moves, and strictly material features in evaluating. This would probably allow deeper searching, no? Thanks for your responses, and anticipating further response, Matt >What I used to do was to count all of the legal moves when generating moves and >add its total to the eval function. As you switch sides, you also count the >enemys moves also and add its total to the eval. As there are only about 40 or >so legal moves per side it does not offset the score very much, except when you >severely limit your opponents ability to move. It also can help keep you from >getting into a position where you have very little moves on you next turn. >My suggestion is to play with it. >Bill
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