Author: Telmo Escobar
Date: 09:22:59 03/17/02
Go up one level in this thread
On March 16, 2002 at 13:35:51, Mogens Larsen wrote: >[D]k1q1bbrr/1p3pp1/p7/5n1n/PP2N2p/1NP5/1BB1Q1PP/2R2R1K b - - > >Regards, >Mogens My old friend Junior 6 has no clue analysing 16 plyes (some 4 minutes on my Athlon 1200). True, as I'm reading this forum while it analyses, I'm maybe depriving the engine of some calculation power. I make on the board the moves 1...Bb5 (Junior 6 sees it as a blunder) 2.axb5, and now Junior get it- analysing 14 plyes after almost two minutes, it finds 2...Nhg3+ or 2...Nfg3+ as both winning. Incredible, my first impression when I firstly saw the diagram was "surely I may sacrifice both knights in order to open 'h', then both rooks in order to get the Queen at h8 and -alas, there are two Bishops in the way- well, let us start with 1...Bb5 in order to get rid of one of them, then the abovesaid sacrifices, eventually a check at c5 in orden to erase the other Bishop, yes it works- 1...Bb5 wins". Some ten seconds. So I still could beat Junior 6 in brute force calculation! My only problem is, how can I possibly get this kind of easily won game when playing Junior or another engine? :(
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