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Subject: Re: Gilko match time limit

Author: Terry McCracken

Date: 10:56:57 03/19/02

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On March 19, 2002 at 08:11:09, Otello Gnaramori wrote:

>On March 19, 2002 at 04:00:24, Terry McCracken wrote:
>
>>On March 19, 2002 at 03:51:46, Uri Blass wrote:
>>
>>>On March 19, 2002 at 01:44:02, Terry McCracken wrote:
>>>
>>>>On March 19, 2002 at 01:40:23, Jouni Uski wrote:
>>>>
>>>>>Is 60m + 10s. Can this be called as long / tournament game by FIDE today?
>>>>>
>>>>>Jouni
>>>>
>>>>LOL! Probably!;~)
>>>>
>>>>Terry
>>>
>>>Gulko chose that time control and the programmers agreed
>>>to longer time control so the excuse of not having enough time does not seem
>>>convincing.
>>>
>>>The computer also can play better at longer time control and gulko may become
>>>more tired so it is not clear that gulko could get better results
>>>at longer time control.
>>>
>>>Uri
>>
>>You may be right Uri, as GM Gulko isn't as young as he used to be, but it's not
>>clear that 40/2 would make the games for GM Gulko more difficult, for the simple
>>reason he's prone to Time Trouble in this match, at least in the first two
>>games.
>
>I would add that 40/2 favors also comps since they can deepen the analysis
>too...
>
>w.b.r.
>Otello

So do people and it puts less pressure on a human at 40/2. Computers _never_
feel pressure.

It's well known that humans have been beaten far more often at fast time
controls over long time controls.

Why do you think thay is?

The answer is pretty easy:)

Terry



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