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Subject: Re: Gulko vs shredder some comments and something to try

Author: martin fierz

Date: 15:51:39 03/20/02

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On March 20, 2002 at 18:13:15, K. Burcham wrote:

>I was amazed that the GM let an opponent play into this position,
>and this was only 10 moves into the game. It seems to me that this Gulko
>Grandmaster game loss can be attributed all to the opening.
> [D] rn1qk2r/pb2bppp/1p2pn2/4N1N1/3Pp3/8/PPP1BPPP/R1BQ1RK1 b kq -
>
>
>The program trades two knights for a rook and a pawn, and black ends up in this
>losing position.
> [D] rn1q4/p3bkp1/1p2pn1p/3b4/3Pp3/8/PPP1BPPP/R1BQ1RK1 w - -

well, let's just say that diagram 1 -> diagram 2 is not really forced...
the position after move 15 by white deserves further analysis:

[D] rn1q4/p3bkp1/1p2pn1p/3b4/3PpB2/8/PPP1BPPP/R2Q1RK1 b - -

gulko played ...h6 obviously thinking that Nxf7 is not a good move. i don't
quite know what went wrong, but it seems to me that after black's Re8 he is
going downhill fast - he cannot afford to weaken his kingside further. i'd say
boris was caught in a position he could not play in a game in 60. i don't
believe this position is specially good for white objectively, but of course
it's exactly the type of position you want to avoid as a human. maybe the guys
with the machines here could play out this game in autoplay for some engines -
that would be interesting!
what's also interesting is that we are seeing an extreme white-black difference
in the human comp games lately, van wely - rebel, 4-0 for white, gulko vs comp
draws with white but loses as black.

aloha
  martin



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