Author: martin fierz
Date: 18:01:13 03/20/02
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On March 20, 2002 at 15:14:51, Dan Andersson wrote: >>[D]4r1k1/pp2q1p1/2p1P1Q1/3p4/6R1/P7/KPP5/8 w - - 0 17 >> >>I get a static eval of +3.7 here, which drops a little >>bit after searching a minute or so (to +3.2). >> >A bit tangential maybe. But to me (naked brain) the obvious line to try for a >win for white is: >1. Rh4 Qxe6 2. Qh7+ Kf8 3. Rf4+ Ke7 4. Qxg7+ Kd8 5. Qxb7 Qd7 The only non forced >move for black. But I can't find a better one 6. Qxd7+ Kxd7 7. Rf7+ Re7 8. Rxe7+ >Kxe7 And it looks bad for black after 9. Kb3 since he has two weaknesses. Any >thoughts? > >MvH Dan Andersson and just in case the pawn ending is not winning (or the rook ending after not playing 7....Re7 to avoid the lost pawn ending), you can just go 5. Qb8+ and keep the pieces on - black must be lost with that king. aloha martin
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