Author: Scott Gasch
Date: 11:56:26 03/22/02
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GENERAL: An engine that can solve very difficult positions (like NOLOT one) for the right reason in a short period of time. A smart way to generalize a chess position into a class... or to classify features of a position into themes and thereby facilitate some kind of learning mechanism not based on precise positions but rather on ideas. This is more how humans work. The problem is the exceptions to the rule... KNOWLEDGE: More integration of perfect knowledge: larger EGTBs and better node recognizers. Better understanding in the evaluator. Pick your area: king safety, fortresses, drawn positions, closed positions, dangerous vs. benign passers, etc... there is room for improvement everywhere. BRANCHING FACTOR: A good selective move generator. Human grandmasters are not brute force searching. If your engine had a GM sitting on its shoulder who whispered the four most important moves to consider... at least in qsearch... Some dynamic move ordering scheme that works better than the ones commonly used today. Some cool new pruning idea. RAW SPEED: A way to eval the same features of a position faster. A way to speedup the search.
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