Author: Tom Kerrigan
Date: 02:43:23 03/23/02
Go up one level in this thread
On March 22, 2002 at 11:26:38, Fernando Villegas wrote: >I have seen a new program, called NV Chess, - look at CFT for data in M >Cummings post- one so much charged with high end multimedia things and so >demanding in terms of video cards and so on that I was not capable of running it >in my humble piece of iron. But the interesting thing is that the chess engine >is by Tom Kerrigan. Tom, if my memory serve me well, has been or still is a >regular poster here. If it is so, I would like if he could post something about >his commercial adventure, how he got into that, about his engine and so on. >Fernando Hi Fernando, NV Chess is produced by Super X Studios, which is a small games outfit in Seattle. NVidia contracted them to produce a chess-based graphics demo to show off the GeForce 3's new features (e.g., pixel shaders). Super X Studios licensed Stobor from me after finding TSCP on the web. The engine was crippled to search for only a fraction of a second, but their lead programmer thought it was still too strong and crippled it in several other ways (e.g., huge random numbers are added to the eval function). I think that will make it more fun for casual chess players to play than, say, Shredder, but those of you looking for a new commercial-grade engine will have to look somewhere else. The current version of Stobor is a complete rewrite that I started ~2 years ago. It's written with palmtops in mind, and consequently requires very little memory and searches reasonably deep with a slow processor. It will be found in NV Chess (obviously) and the next version of PalmChess. Unfortunately, I've had very little time to work on it over the past year and I have no plans to otherwise expose it to the public. -Tom
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.