Author: Terry McCracken
Date: 05:47:21 03/26/02
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On March 26, 2002 at 05:44:25, Chris Carson wrote: >On March 26, 2002 at 05:33:28, Thomas Lagershausen wrote: > >>On March 26, 2002 at 03:47:49, Uri Blass wrote: >> >>>On March 26, 2002 at 03:31:21, Mark Schreiber wrote: >>> >>>>Now that GM Gulko has lost, does he want a rematch at slower time controls? >>> >>>Does he believe that he can perform better at slower time control? >>> >>>Remember that at slower time control he may be more tired >>>when the machine does not get tired. >>> >>>It is not obvious that slower time control >>>always help humans more than the machine and >>>it may be dependent on the human. >>> >>>Uri >> >>Are you a comedian? >> >>Humans need time to see the tactics ,to make a plan and to refresh in the game >>by making nothing and don“t care about the chessclock. >> >>TL > >Faster time controls help the machine in general, however, they also provide >more opportunities for the human (shallower search depth for the machine). Most >humans benefit from slower time controls. GM Gulko wanted the faster time >controls, unlikely he could do better at slower time controls. Perhaps most >people want a slower time control when they play the computer, my own results >are better at G/15 or G/30 against the top programs than at 40/2 (which I >practice and analyze with). Machines see more tactics and develop better plans >at slower time controls, so there is a trade off. The quality of game for the >machine increases as the time gets longer (or the hardware gets faster). > >Chris It's well known that faster time controls for most people who are serious players is a handicap for the humans as most humans aren't lightning logicians and computers are. This is the computers territory. So at blitz or active chess they can crunch much faster than us but the human tends to catch up over a longer period of time. We're more selective, and naturally to achieve the same goal as the computer we don't have to look at milllions of positions, only what really matters. If the computers of the future can do this, then we're toast!;) Also computers still suffer from the "Horizon Effect" and a strong grandmaster can take advantage of this with practice. Or even a lesser player who devotes serious time to the computer. Moreover, machines are not able to take advantage of pattern recognition, this is the human's territory at this time. (Databases notwitstanding.) The problem for many people at longer time controls in many cases is fatigue or simply boredom, the latter less frequent when playing humans. Terry
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