Author: Robert Hyatt
Date: 15:05:28 03/26/02
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On March 26, 2002 at 15:43:08, Christophe Drieu wrote: >Hi, I read several article about bitboard and i understand this is faster to >have all legal pawn move in one operation for example, but how do you extract >one move (of all this legal move) to get new position before evaluate it ? > >I hope you'll understand my question ! You extract the ID of a single bit using a FirstOne() type of function. If you just generated single-square pawn advances then you can easily figure out the source square after determining the destination square...
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