Author: pavel
Date: 12:43:54 03/27/02
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Not sure whose bug this is. It could be Fritz7 Gui related or Yace related. But what I noticed that, after each game I ussually check the taskmanager to see state of the engines while playing, I have noticed that at some games Yace wouldnt use 128mb for hash, instead it uses 18+ mb for hash, in those cases I had to restart the games. It happened 2 times, first at game 3, then I had to restart it, then again at game 6 ( now going on) I had to restart that one too, now its using 148mb has. Even though, when specified by GUI, to choose 128 mb hash, Yace uses 148 approx, and shredder uses 135 approx. Regards, pavs
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