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Subject: Re: Ferret vs Gerbil

Author: Bas Hamstra

Date: 16:24:37 03/27/02

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On March 26, 2002 at 08:42:50, Uri Blass wrote:

>On March 26, 2002 at 08:37:28, Uri Blass wrote:
>
>>On March 25, 2002 at 19:49:40, Tom Kerrigan wrote:
>>
>>>On March 25, 2002 at 12:50:57, Uri Blass wrote:
>>>
>>>>Gerbil is clearly more complicated than tscp and gerbil
>>>>is also clearly better than tscp.
>>>>Gerbil is using hash tables and ponder when tscp does not.
>>>
>>>Searching faster/deeper via hash tables and pondering does not necessarily make
>>>it better. Last I checked, Gerbil relied entirely on piece/square tables. It
>>>wouldn't surprise me if TSCP does enough evaluation to beat piece/square table
>>>programs (unless it's getting ridiculously outsearched).
>>>
>>>-Tom
>>
>>Piece square table with better search rules and hash tables
>>and pondering is enough to beat tscp.
>>
>>The truth is that I have a piece square table program that
>>is better than tscp without hash tables, pondering or null move
>>
>>It is using futility pruning and better time management and
>>better order of moves than tscp and few extensions that
>>tscp does not use but I have no doubt that
>>the search rules can be improved significantly and not only
>>by null move pruning and more pruning rules but by better extensions).
>>
>>
>>My latest program has some more knowledge in the evaluation
>>but based on tests that I did it is probably
>>only slightly better than the piece square table version.
>>
>>I believe that tscp at depth x is weaker then modified tscp
>>at depth x+2 when the modified version has only
>>piece square table evaluation and x is not important.
>>
>>Maybe someone can test both versions against different programs
>>in order to find out.
>>
>>Uri
>
>I can add that claiming that gerbil is clearly better than tscp was based on
>results of the tournament of Leo
>see the history pages of
>http://home.hccnet.nl/leo.dijksman/index.html
>
>Gerbil scored 21.5/28 when tscp scored only 13/28
>
>Uri

Don't forget blitz/rapid  is different from real games. You say X is not
important, but it is...










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