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Subject: Re: Best Programming Language for Chess Engine

Author: Roy Eassa

Date: 09:39:05 03/29/02

Go up one level in this thread


On March 29, 2002 at 12:26:25, Ian Osgood wrote:

>On March 29, 2002 at 10:27:56, Mark Abraham wrote:
>
>>I know this has been asked many times before in this thread...I have read
>>through all the old posts regarding the topic.  Never hurts to get a fresh round
>>though!
>>
>>For arguments sake, assume I am starting from scratch and that I don't have any
>>language preference.
>>
>>The primary reason I am reposting the question is that the old posts have pretty
>>much pointed me in many different directions, and gotten me even farther from
>>choosing one.
>>
>>If you could list pros and cons for each language you are knowledgeable about
>>that would be great!  It seems everyone agrees the big choice starts at
>>processing speed versus programming ease.
>>
>>Thanks for any opinions!!!
>
>Here's my uncontroversial opinion...  ;)
>
>Forth.  It's a good match to small exploratory problems such as your first chess
>program.  Example chess code at http://ultratechnology.com/chess.html .  Free
>development environments exist for all popular platforms.
>
>When development is complete, there exist asynchronous 25x multiprocessor chips
>which run Forth natively, so you can build your own Deep Blue.
>
>So follow the crowd writing YACE in C.  Or sally Forth.
>
>Ian



Interesting and informative post!  Terrible pun (which I love)!!




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