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Subject: Re: Getting GMs to play their best against computers

Author: Uri Blass

Date: 09:41:09 03/29/02

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On March 29, 2002 at 12:13:41, Roy Eassa wrote:

>
>A theory on this topic:
>
>The GM should get a small fixed stipend just for playing, plus $0 for each loss,
>$x for each draw as White (where x is very small and perhaps 0), $y for each
>draw as Black (where y is still pretty small, but larger than x), and $z for
>each win (where z is much greater than y).  Finally, a BIG bonus for winning the
>match overall seems to make sense.
>
>That would seem to be real incentive to play his (or her) best every game.
>
>(Feel free to substitute pounds, Euros, whatever!)
>
>
>Another (better?) approach is to reward only the final score.  Besides a small
>fee for showing up and playing, a GM score of 25% or less is no money, 100% is
>BIG money, and the payments are distributed logically between these two extremes
>(but the payoff for doing well should increase faster than linearly, IMHO).

If the target is to encourage the GM to do the best then I think that payoff
that increase linearly is a good idea.

If the payoff increase faster than linearly then the GM may take unnecessary
risks.

The GM may prefer a strategy that give her(him) 30% chances to win and 40%
chances to lose in the game and not 10% chances to win and 10% chances to lose
that is more logical.

Uri



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