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Subject: Re: positions only one program can solve

Author: Roberto Waldteufel

Date: 15:49:39 07/11/98

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On July 11, 1998 at 13:44:32, Bruce Moreland wrote:

>
>On July 11, 1998 at 11:45:25, blass uri wrote:
>
>>I am interested in positions only one program can solve
>>
>>Vincent Diepeveen posted on June 29 the following 2 positions
>>r4rk1/pp1n1p1p/1nqP2p1/2b1P1B1/4NQ2/1B3P2/PP2K2P/2R5 w - - bm
>>
>>the solution is Rxc5 and diep found the move after 6:42
>>and found the advamtage for white after 13:14
>>he used 60MB hash tables
>>and I think he used pentium200MMX
>>my programs found only Bf6 with draw.
>
>I thought I posted something about this last week.
>
>Mine finds this in two minutes on a P2/300.  The score it gets isn't great, it's
>a little negative.  Other versions have found this quickly with scores of +2 or
>more.
>
>>can another program solve this position in 1 hour?
>>
>>the second position:
>>r1b2rk1/1p1nbppp/pq1p4/3B4/P2NP3/2N1p3/1PP3PP/R2Q1R1K w - - bm Rxf7
>>diep found the move after 22 minutes and 43 seconds
>
>This one takes four minutes to get a slight positive score, five minutes is +1.
>
>I like the Nolot positions, I've been fiddling with them for a few years.  If
>you want to see more from me, look for "Nolot" in the "old" archives in r.g.c.c,
>or perhaps even just rec.games.chess.
>
>I can get solutions in some of the other Nolot positions as well.
>
>>can another program find this move in 1 hour?
>>
>>(according to Robert hyatt deep thought solved the position after 2 minutes but
>>I cannot buy deep thought so it is not important for me)
>>
>>in Rebel's homepage there is mate in 30   Rebel can find(all the moves of the
>>loser are forced).
>>
>>can another chess program  find the mate?
>
>I can't find it, feel free to post it.
>
>Long mates are often the result of positions where one side is in check and has
>only one legal way out.
>
>One very old extension in computer chess involves extending when you make a move
>that gives check.
>
>If you also extend on the reply, when there is only one way out, you get the
>checking move and the reply without decreasing depth at all.
>
>If there is a long forcing sequence you can find mates in very large numbers of
>moves in just a few nodes.  This has been well-known for years.
>
>It is hard to find long mates that don't involve this extension.
>
>bruce

Hi Bruce,

I never reduce the depth when the side to move is in check, but I find that if I
do the same for moves that administer check it sometimes blows my search sky
high, hanging the machine for an inordinate amount of time. It's a pity, because
I also found many times that this method discovered long mates as you describe.
How do you overcome the problem of situations where the number of checks becomes
excessive, eg a king being chased around the board by a queen that lacks
supporting pawns or pieces to deliver a mate?

Best wishes,

Roberto



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